iFlashed Toronto
My x-wing is broken. Everyone around me is zooming around in their x-wings and mine won’t leave the hangar bay. I ask myself, “Why am I sitting in the basement of FITC Toronto, bummed that I can’t get my x-wing to fly?!” One Reason:
Papervision3D - a.k.a. “PV3D”, a.k.a. “the Flash 3D Engine that Could”.
If you haven’t heard of it, you will. Papervision3D is “an open source 3D engine for the Flash platform,” developed by a small core of programmers, with a growing community of Flash developers, programmers, and 3D visual artists. It’s the next step in interactivity, entertainment, communication in the world of flash. Not “cheat 3D”, we’re talking taking 3D models, importing them into flash, rendering them, interacting with them, z-sorting, interaction, and more…all in a light-weight platform with a 90+% penetration rate in the computer-using world. Let me simplify:
It’s the hoverboard.
I first heard about it at my local FlashCoder’s New York Group I go to (every Wednesday at Think Cafe!), when Seb Lee-Delisle came to visit and give us the low-down on how to build 3D flash from scratch. We talked a bit after that, and he clued me in to the PV3D team. After that, plugged into the Papervision mailing list.
I lurked. I tried. I failed. I tried again. I failed better.
Then I heard John Grden was coming to FITC Toronto for a marathon weekend of Papervision Training! Square360 booked my ticket, and I took a nail-gripping 2-hour flight to Toronto, and crashed in a hostel right in the middle of Kensington at 2 a.m., and began a journey of vast amounts of caffeine, swimming graphics, and 72 hours of high-octane programming. There were 3D artists, programmers, designers, developers, young, old, and all eager. But I couldn’t get my wing to fly…
Ken (an x-wing co-pilot doing donuts) pointed to my x-wing, and said, “Try swapping MovieMaterial with MovieAssetMaterial”.
And BAM I’m flying with everyone else!
Next Up: a 3D Drink Display for Bar Friday
Here’s a taste:


